Game Design, Sound Design

Ranger Danger (Current)

This is a horror game that I am currently developing in my freetime in Unreal Engine 4. I recorded the sounds with my own equipment and edited them in Pro Tools. I also know how to implement sounds with Wwise.

The videos are ordered from most recent to oldest.

Ranger Danger October 28, 2021


  • Bear Trap Mechanic added
  • Revamped Monster Sounds
  • Added plot transitions with subtitles and audio
  • Monster has HP and bleeds when hurt by bear trap
  • Monster Dies
  • Updated HUD, Menus, and Credits Screen



Ranger Danger August 2, 2021


  • Objectives added to top left
  • Ear indicator for when the monster is able to hear the player
  • Minor level re-design based on feedback
  • Removed the compass (no one used it during playtesting)



Ranger Danger July 24, 2021


  • Menus
  • Rock collecting/throwing mechanic
  • Twig snap mechanic
  • Monster AI goes to the sound of rocks hitting the groud
  • Monster AI goes to the sound of twigs snapping
  • Monster AI attacks player if player moves while in hearing range of monster



Ranger Danger May 1, 2021


  • Basic monster movement AI
  • Monster footprints
  • Compass Mechanic


Ranger Danger March 2, 2021


  • Flashlight mechanic
  • Rain particle effect
  • Built environment with free assets
  • Synced thunderstorm audio to animated directional light for lightning