Game Design, Sound Design

Ranger Danger (On Steam now!)

Play it now on Steam! (PC Only)

This is a horror game that I developed in my freetime in Unreal Engine 4. I recorded the sounds with my own equipment and edited them in Pro Tools. I also know how to implement sounds with Wwise.

The videos are ordered from most recent to oldest.

Ranger Danger October 31, 2022 


  • Lots of bug fixes
  • Changes based on playtesting/ player feedback
  • Added yellow ear symbol for when monster is near, but hasn’t heard you yet.
  • Added compass back in (Some players found it helpful)

Ranger Danger October 28, 2021


  • Bear trap mechanic added
  • Revamped monster Sounds
  • Added plot transitions with subtitles and audio
  • Monster has HP and bleeds when hurt by bear trap
  • Monster dies
  • Updated HUD, menus, and credits screen



Ranger Danger August 2, 2021


  • Objectives added to top left
  • Ear indicator for when the monster is able to hear the player
  • Minor level re-design based on feedback
  • Removed the compass (no one used it during playtesting)



Ranger Danger July 24, 2021


  • Menus
  • Rock collecting/throwing mechanic
  • Twig snap mechanic
  • Monster AI goes to the sound of rocks hitting the groud
  • Monster AI goes to the sound of twigs snapping
  • Monster AI attacks player if player moves while in hearing range of monster



Ranger Danger May 1, 2021


  • Basic monster movement AI
  • Monster footprints
  • Compass Mechanic


Ranger Danger March 2, 2021


  • Flashlight mechanic
  • Rain particle effect
  • Built environment with free assets
  • Synced thunderstorm audio to animated directional light for lightning